《第一后裔》1.0.2更新公告:大规模内容优化,BOSS优化

首先是谷歌机翻中文版:

问候,后裔!

第一个后裔热修复 1.0.2 补丁现已上线。

■ 补丁日期和时间

– PDT 2024 年 7月 11 日(星期四)06:05

目前steam已经推送,PS5可以直接检查游戏版本来更新

■ 目标平台

– Steam、Xbox Series X│S、Xbox One、PS4、PS5

■ 补丁详情

内容改进

– 为渗透行动(困难)添加了“开始公共行动”功能(匹配)。即使您更改所选奖励,“开始公共行动”仍然可用,但如果您选择其他选项,则只有“开始私人行动”可用。

– 从命名怪物中移除了连续类型的免疫球。它们已更改为默认或灭绝类型。

# 导演的评论

开发团队承认社区对命名怪物单调模式的担忧,并努力增强它们。

特别是,我们注意到,按特定顺序破坏球体的模式不适合公开匹配,并决定立即将其删除。

随着新模式的开发,我们将很快逐一更新现有命名怪物的模式。

由于命名怪物经常出现在困难难度和特殊行动中,我们将继续努力使其模式多样化。

– 加密金库掉落的稀有基本材料数量增加了三倍。出现在实地任务和渗透行动中的精英 Vulgus 现在也会掉落它们。

# 导演评论

获取稀有基本材料的最有效方法仍然是通过加密金库,但对于那些喜欢狩猎怪物的人来说,我们已经更新了实地任务和渗透行动以掉落这些材料。

开发团队将密切关注整体耕作状态,并尽最大努力为所有后代创造一个快乐的环境。

– 将金斯敦“Vulgus 数据传送器”黑客任务的两次 90 秒职业时间缩短为两次 60 秒。

– 通过在奖励商店横幅的格式中重新设计战斗通行证战斗补给店按钮,提高了其可见性。

# 导演评论

您可以从战斗补给店免费获得赛季限量皮肤。完成季前挑战即可领取您的特殊皮肤!

– 更新了图书馆窗口,从地图打开时关闭,到通过获取信息弹出窗口关闭。

– 改进了派对邀请消息的持续时间,使其更容易确认和接受。

– 改进了后裔教官台词的持续时间。

# 导演评论

许多后裔评论说后裔教官的对话包含许多有用的游戏提示。

目前,无法重新访问以前的对话,但我们计划修复此问题。

我们将继续进行改进,以便后裔可以轻松访问他们需要的信息。

– 将您第一次到达阿尔比恩后遇到的指南 NPC 移得更近。

优化改进

– [PC] 通过减少着色器生成期间的 CPU 负载提高了着色器准备过程的稳定性。

目前,我们正在积极监控此问题,如果您遇到第 13 代或第 14 代英特尔的问题,请参阅英特尔的官方指南。

– [PC] 设置为高或更高质量时降低 GPU 内存使用率。

– [PC] 修复了在长时间播放期间角色皮肤在低图形设置下间歇性异常显示的问题。

– [PC] 修复了使用 Nvidia 和 AMD 的帧生成时允许设置帧限制的错误。

– [常见] 修复了阴影根据视图间歇性异常显示的问题。

– [常见] 为优化目的进行了各种其他修复,我们将持续监控它们。

错误修复

(1) UI/UX

– 修复了库中显示未使用物品的问题。

(2) 后裔

– 修复了后裔在 HP 低于模块设置中的 -100% 时无法摆脱 DBNO 的问题。

– 修复了 Kyle 在“排斥冲刺”期间使用“超导推进器”时偶尔会飞到空中的问题。

– 修复了 Esiemo 在使用“Arche Explosion”并受到击退时无法重新站起来的问题。

(3) 模块

– 修复了“锐利精准射击”模块中每层增加的枪械攻击力被相加而不是相乘的问题。

(4) 装备

– 修复了武器的属性伤害未施加超过 100,000 的伤害的问题。

– 修复了反应堆的技能冷却时间和技能成本统计数据在较低值时更可取,但较高值会显示为终极(黄金)选项的问题。

– 修复了武器更换速度统计数据在较高值时更可取,但较低值会显示为终极(黄金)选项的问题。

(5) 战场

– 修复了堡垒(困难)中“冰冻山谷:沃尔格斯战略前哨”不会掉落“非晶态材料图案:118”和“形状稳定器形式 8”的问题。

– 修复了白夜峡谷“上层孵化场”战场任务中的精英沃尔古斯没有掉落奖励的问题。

– 修复了部分沃尔古斯战略前哨基地的怪物生成被打断的问题。

(6) 副本地下城

– 修复了回音沼泽、阿格纳沙漠、白夜峡谷、哈吉奥斯和要塞渗透行动资源箱中掉落 Vespers 资源箱材料的问题。

(7) 研究

– 修复了终极后裔的核心材料被错误地显示为稀有而不是终极等级的问题。

(8) 杂项

– [法语] 修复了“转到标题屏幕”菜单显示与“退出游戏”相同的短语的问题。

– [法语] 修复了故事中“终极奇美拉”被用作“可怕的憎恶”的问题。

– [法语] 在 Executioner Tier 3 Set 4 的概率显示中添加了缺失的单词。

# 导演的补充评论

我们注意到社区担心 Tamer 和 Gley 的无限弹匣构建可能会被削弱。

这个元数据非常强大,但由于它属于开发团队计划的范围,因此目前没有这样做的计划。

此外,有些武器比 Tamer 更强大,有各种各样的角色构建可以与 Gley 的无限弹匣相媲美,所以请充分享受它们。我们一直期待看到 Descendants 使用创造性的构建迅速击倒强大的巨像,所以我们很高兴现在看到这一点。

我们很清楚,随着许多 Descendants 开始认真耕种,关于掉落率的各种讨论正在进行中。 The First Descendant 中没有可变掉落率系统。我们正在使用游戏中显示的固定费率。开发团队已审查了所有服务器的获取率,并确认它们正在根据显示的比率下降。我们目前正在采取各种措施,以确保社区能够信任开发团队,例如公开每个内容的物品掉落量。我们还准备了改善耕作体验的方法。 First Descendant 将继续透明和诚实地沟通。

谢谢。

以下是发布于官方网站的英文原文:

Greetings, Descendants!

 

The First Descendant Hotfix 1.0.2 patch is now live.

 

■ Patch date and time

– PDT 07.11.2024 (Thu) 06:05

 

■ Target Platforms                      

– Steam, Xbox Series X│S, Xbox One, PS4, PS5

 

■ Patch Details

 

Content Improvements

– Added the ‘Start Public Operation’ function (matchmaking) to Infiltration Operations (Hard). ‘Start Public Operation’ is available even if you change the selected reward, but if you select an additional option, only ‘Start Private Operation’ will be available.

– Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

 

# Director’s Comment

The Dev Team acknowledges the community’s concern about the monotonous patterns of Named Monsters and strives to enhance them.

In particular, we’ve noted that the pattern involving breaking spheres in a specific order isn’t appropriate for public matching and have decided to remove it immediately.

As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one.

As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.

– Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.

# Director’s Comment

The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too.

The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.

– Reduced the time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission.

– Improved the Battle Pass Battle Supply Shop button’s visibility by redesigning it in the format of the Bonus Shop banner.

# Director’s Comment

You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!

– Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.

– Improved the duration of party invitation messages to make them easier to confirm and accept.

– Improved the duration of the Descendant Instructor’s lines.

# Director’s Comment

Many Descendants have commented that the Descendant Instructor’s dialogue contains many useful game tips.

Currently, it’s not possible to revisit previous dialogues, but we are planning to fix this.

We will continue to make improvements so that Descendants can easily access the information they require.

– Moved the guide NPC you meet after first arriving in Albion closer.

 

Optimization Improvements

– [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.

Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel’s official guide.

– [PC] Lowered GPU memory usage when set at High or higher quality.

– [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.

– [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation.

– [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.

– [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

 

Bug Fixes

(1) UI/UX

– Fixed an issue displaying unused items in the Library.

 

(2) Descendants

– Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.

– Fixed an issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.

– Fixed an issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback.

 

(3) Modules

– Fixed an issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied.

 

(4) Equipment

– Fixed an issue where a weapon’s attribute damage did not apply damage over 100,000.

– Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor’s Skill Cooldown and Skill Cost stats being preferable with lower values.

– Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.

 

(5) Field

– Fixed an issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ were not dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Hard).

– Fixed an issue where Elite Vulgus in the White-night Gulch ‘Upper Hatchery’ Battlefield Missions did not drop rewards.

– Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.

 

(6) Instance Dungeon

– Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.

 

(7) Research

– Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.

 

(8) Miscellaneous

– [French] Fixed an issue where the ‘Go to title screen’ menu was displayed with the same phrase as ‘Exit Game’.

– [French] Fixed an issue in the story where ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’.

– [French] Added missing words in the probability display for Executioner Tier 3 Set 4.

 

# Director’s Additional Comment

It has come to our attention that the community is worried about possible nerfs to Tamer and Gley’s infinite magazine builds.

This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so.

In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley’s infinite magazine, so please enjoy them fully. We’ve been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we’re quite delighted to see this in action now.

 

We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.

 

Thank you.

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